A group of four lockers
Lockers are rectangular metal boxes used for storage. They chronologically first appeared in Madness Combat 5.5, where Sanford got his bandana. They then appeared near the quartermaster's window in Madness Combat 6.5. In Madness Combat 7: Consternation, a semi-auto shotgun was stored in a set of lockers in the last room of the first building. In Madness Combat 7.5, a l33t agent can be seen acquiring a weapon from a locker after Sanford and Deimos exit the elevator. He is then killed. In Madness Combat 8: Inundation, there were two double lockers in the Auditor's office, one held a minigun. In Incident: 011A, a grunt can be seen forcing open a locker to then pull out an AK-74 to shoot Mag Agent: Torture.
In Madness: Project Nexus (Classic), many useful weapons can be found and used inside lockers. The weapons in the lockers usually have extra ammunition unlike weapons picked up from dead enemies. In level [1-G], all the lockers have bottles.
Still in Madness: Project Nexus (Classic) , in level [1-E] there is a locker that has a M203 . And in level [1.5-E],there is a locker that has an Nexus ElectroCannon- this is the only way this weapon can be acquired in the game without hacking.
The lockers will also make an appearance in Madness: Project Nexus (Classic)'s sequel, MADNESS: Project Nexus.
Appearances
- Madness Combat 5.5
- Madness Combat 6.5
- Madness Combat 7: Consternation
- Madness Combat 7.5
- Madness Combat 8: Inundation
- Incident: 011A
- Incident: 1000A
- Portal Turret AMV
- Madness: Project Nexus (Classic)
- MADNESS: Project Nexus
| Game Modes | Story Mode · Arena Combat Mode · Zombie Arena Mode |
| Story Mode Characters | |
| Arena Combat Characters |
Subject 1v02P 6 |
| Nexus Units |
Grunt · Agent · Agent Mk1 · Agent Mk0 · G03LM · Mag Agent: N |
| Interactive | Lockers · Obstacle · Spike gate · Terminal |
| Other | Project Nexus · Science Tower · Weapons · Armor · Player stats · Squadmates · Gear Shop |