madnesscombat
ArenaFastTrack

Fast Track is the third Arena accessible via the Helicopter in MADNESS: Project Nexus' arena mode.

Briefing

To grow our organization past its infancy, we'll have to increase our reach. Helicopters and other conveyance can only take us so far, fuel limitations being what they are. That's why you'll be hitching a ride on a military-outfitted train.

Here's the job: sneak onto the back of the train and fight your way toward the front. When you've taken control of the vehicle, access to some of Nevada's furthest sites will be assured.

Enemies and Layout

Enemies consist of only the A.A.H.W minus Grunts. It starts out with Agents and Engineers as regular enemies and Soldats as bosses, but in the second half, soldats become frequent enemies and Half-Mags now serve as bosses. In infinite wave sections, a Mag Agent will serve as the boss for every third wave.

There are four different layout in this arena. The first cart consists of a room where the A.A.H.W hang out. There's a ladder in the room that allow the player to access the roof. It also has various openings with caution tape surrounding them on the roof. The second cart is out in the open and has cargo on it. The third room is a closed-ended room that carries the A.A.H.W's luggage. This room is the easiest for your allies to get cornered in. The last room has a ladder you can use to climb to the top. Inside the room are various upward walkways that enemies will constantly walk down.