Base Jumping is a level in MADNESS: Project Nexus's story mode, in the Science Tower sector.
Briefing
The inner workings of Project Nexus call this menacing monolith their home. If we can reach the Divergence Engine at the top of the tower, then undoing Director Phobos's evil legacy should be a piece of cake. The climb upward, however, will not be.
Meanwhile, Dr. Christoff's presence will set off high-priority alarms, so he'll fly up to the next platform to meet us. Good. That leaves more Nexus Core punks for the rest of us to beat up.
Objective
Pass through the Science Tower to reach the upper levels.
Level Details
When the trio first enter the building they are welcomed by a Concierge behind a reception desk who asks them to check in. Deimos and Sanford are confused as to why the concierge is not trying to stop them. To which the concierge responds that it's not his job to keep people out, it's his job to sign people in. Deimos responds with a simple, "Well, okay then." The concierge will compliment their signing afterwards.
After signing in they go on an escalator where they are greeted by a malfunctioning RoButler who emits a low buzz sound when talking. After going up the escalator, they see a bunch of NEXUS agents and engineers hanging in the lobby while RoButlers serve them drinks. An engineer recognizes them and calls them out for destroying the Monolift. If the trio dispatches the agents in the room and backpedal to the receptionist, he'll say that he doesn't care what those guys upstairs said, that the trio are good in his book. (You know. Literately.)
After dealing with them, they enter a room full of agents going in a panic trying to neutralize the trio. A special G03LM MK1 with shining armor busts in from the roof. The G03LM execute icon is a sword instead of an arrow.
In the next room they fight more agents plus a riot guard who wields a shield. The trio then enter a lab with three scientists working with two agents and one engineer guarding. After killing them, a scout hears them and goes to try to eliminate them while a support unit rushes in with a hammer. A trio of RoButlers then come out of a giant door and exclaim to not run in the halls. The trio then proceeds to deal with the remaining enemies in the room when a blue Tower Guard equipped with a Dragonslayer and a shield appears, speaking in old timey English, saying that he will stop their assault and protect the "Tower of Science and Alchemy".
The trio then proceeds to kill two rooms of Nexus units. In the next room, RoButlers come out of vents. They then flicked a switch which then released a group of conduits. Afterwards, they run into an unfinished mag who thinks he is finished and wants to kill the trio.
After clearing one room and entering the Class Delta Employee Annex, they run into a yellow tower guard with a flail. After the guard is defeated, groups of Nexus units swarm the trio.
They enter the next room where they have to defeat 3 core teams filled with swarms of Nexus units. Conduits, and a G03LM. After clearing the previous room, they then have to survive an onslaught of agents with batons (number of them depends on difficulty).
Afterwards, they go up the lift area where they fight another unfinished mag who exclaims he is ready to live while Nexus support and robots swarm the trio.
In the final room, the trio sees five tower guards in single file. One of them says, "PROCEED NO FURTHER! FOR THIS IS THE DEMESNE OF…" he then gets interrupted by the Blackguard bursting in through the huge window killing three of his own tower guards. The Blackguard then states that he swears on no oath that this will be an honorable fight, saying that it's his privilege to expel them from his tower. After the trio kills The Blackguard, the level ends.
Playable characters
Enemies
- NEXUS Agent
- NEXUS Engineer
- NEXUS Support
- NEXUS Riot Guard
- NEXUS Scientist
- NEXUS Scout
- RoButler
- Conduit
- G03LM MK1
- Unfinished Mag (Mini Bosses)
- Tower Guard Blue (First Boss)
- Tower Guard Yellow (Second Boss)
- Blackguard (Main Boss)
Snoopables
A bunch of requisition proposals from Agencies across Nevada, for purchase of hundreds of “units” from the Nevada Core.
A cursory study of screens show the sum total of personnel processed into and out of Project Nexus.
Of the clientele, the A.A.H.W. is the leading consumer of Generation-04 soldiers, and tied to their orders are automatic ‘insolvency repair’ shipments of G03LMs and labor to the mining sector.Media
Madness Project Nexus 2- Base Jumping(Madness Difficulty)